

Remon’s design studio, based between the Bay Area, California and the Netherlands, builds original software products both independently and in partnership with founders, startups, and venture capital to shape the next generation of products, tools, and technology.
The studio’s independent work explores and builds tools for creativity and new forms of interaction. In parallel, it works with early-stage companies on product vision, user experience, prototyping, and design leadership, helping ambitious teams turn emerging ideas and technologies into products people genuinely want to use.
Previously, the studio collaborated with teams at Microsoft, Salesforce, Unity, and Meta on early-stage products, user experiences, augmented reality, and design and sense-making tools, bringing ideas to life through design concepts and high-fidelity prototyping.
Whorl, a Kinetic Aesthetic production, is an upcoming browser-based creative tool for mesmerizing visual communication in motion. It enables designers, artists, and content creators to playfully create unique designs, from 3D optical illusions to stylized compositions. As meditative as it is productive. Join the waitlist to be among the first to explore the new web app.
Whorl began as a native iOS app in 2017. The original app remains available on the Apple App Store.
As Principal Designer and Senior Managing Design Director at Uber’s global design team in San Francisco, Remon led design for the next generation of the Driver app and a strategic vision for Uber’s consumer super app across Mobility and Delivery.
The super app vision explored how shared foundations could improve product quality and increase efficiency while giving each product the flexibility to evolve around its own needs. Remon directly led eight design teams and worked across Uber’s global design organization to establish these shared foundations and principles into products and services at scale.

From 2008 to 2016 Remon was a Principal Designer for Adobe’s centralized design group and the design leader for the Adobe XD Studio, a product and user experience incubation team consisting of designers, developers and product managers. Remon focussed on incubating new products and user experiences adjacent to Adobe’s businesses.
Working with C-level executives, designers, product and engineering teams his work has touched a broad range of products and platforms.
As one of two Adobe Principal Designers, he has developed and brought to market several products, interaction models and essential contributions to Adobe’s ecosystems.
In this role he provided teams with design, prototypes, creative direction, design reviews, leading by example and was instrumental in transforming design at Adobe from an afterthought to a strategic method to move the business forward and create a culture of excellence.
Remon has initiated this project with Adobe’s VP of Design at the time. Project Context is a user experience incubation project focussing on interactions for large touch screens and connected devices. This was developed into a successful enterprise platform extension for Adobe called Adobe Experience Manager Screens. Project Context has been showcased in Adobe’s creativity conference MAX keynote twice in a row and in Adobe’s Marketing Summit keynote. It was also presented and shipped as part of the Adobe Experience Manager platform. To get from incubation to platform product Remon worked with brands like Wired Magazine and UnderArmour who became early adopters of the prototype and eventually acquired the platform product.
Remon was the first designer at Adobe to conceive products, establish principles and design for touch. A vector drawing app called Adobe Ideas was built on this work, and shipped as Adobe’s first mobile creativity app in 2010. Now rebranded as Adobe Illustrator Draw the product has become a blue print for a series of mobile apps at Adobe adopted by millions of users and still works on its original design and framework.
The years following Remon continued to design for a range of Creative Cloud mobile ecosystem apps like Photoshop Mix and Fix, Voice (Now called Express) and Illustrator Draw. On these projects, he led designers, engineers and product teams, supporting what has become a strategic business for Adobe.
Interactions around a Photoshop “playground” for touch on desktop are showcased at the keynote of Adobe’s creativity conference (starting at 3:30), followed by a “Studio of the Future” concept and demo focussing on creativity, productivity and collaboration on Microsoft’s Perceptive Pixel screens (starting at 8:29) with Adobe’s and Microsoft’s CEO on stage:

Conceived, designed and prototyped an overarching shape drawing concept for touch. A part of this vision was presented at Adobe’s Creativity conference MAX.

Named a “Distinguished Inventor” by Adobe Systems, Remon generated 22 utility patents and 4 design patents of which 15 are currently issued by the U.S. Patent office.
Named “Digital Pioneer” and profiled by the FWA, an industry recognized award program and inspiration portal for 15 years.
Profiled by Adobe on his work and the principle of play.
Remon Tijssen founded fluid.nl to focus on design and user experiences for brands, agencies, nonprofits and experimentation. Fluid's projects spanned entire spectrums of interactive applications, dynamic software, digital content experiences, games, toys, events and presentations.
Between 1999 and 2008 Fluid created award winning and broadly published work for global and local brands in advertising, entertainment and cultural fields like: MSNBC, Nike, Adidas, Desso Esco, Heineken, Doors of Perception, the Next Generation Foundation, Lego, Nintendo, Novib, Orange, Philips and Steelcase.


